Systematic Review of Gamification and Digital Resources in the Teaching of Mathematics in Primary and Secondary Education

Authors

Keywords:

Gamification, education, math, primary education, secondary education

Abstract

Gamification is a teaching strategy with the aim of improving student motivation, engagement, and academic performance. This study analyzed the application of gamification and digital resources in mathematics teaching at the primary and secondary levels. A systematic review following the PRISMA 2020 methodology was conducted to gather the key documents of this field of research. A Scopus search yielded a total of 3,643 records, of which 30 were selected after applying filters by year, language, document type, educational level, and thematic relevance. The results demonstrate significant improvements in academic performance, motivation, and student participation. It is concluded that gamification, integrated with digital resources, constitutes an effective strategy for strengthening mathematical learning.

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Author Biographies

Guillermo L. Valencia, University of Technology and Education

Guillermo León Alberto Valencia Bravo es ingeniero ambiental graduado de la Universidad del Cauca, Colombia. Posteriormente, obtuvo el título de Especialista en Didáctica y TIC, así como el de Magíster en Recursos Digitales Aplicados a la Educación en la Universidad de Cartagena, Colombia. Actualmente, cursa el Doctorado en Ciencias de la Educación en la University of Technology and Education, Estados Unidos. En la actualidad, se desempeña como docente adscrito a la Secretaría de Educación de Antioquia en la Institución Educativa Salinas, ubicada en el municipio de Caldas, Antioquia, Colombia.

Luis F. Cardona, University of Technology and Education

Luis Fernando Cardona Palacio es ingeniero químico, magíster en Ingeniería y doctor en Ingeniería. Es docente e investigador colombiano con trayectoria en el campo de las Ciencias de la Educación, especialmente en procesos de enseñanza, investigación educativa, innovación pedagógica y formación posgradual. Sus intereses se orientan a la evaluación educativa, la formación docente, el uso de tecnologías digitales e inteligencia artificial en educación, así como al fortalecimiento de la producción científica y la divulgación del conocimiento educativo.

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Published

2026-07-15

How to Cite

Valencia, G. L. ., & Cardona, L. F. (2026). Systematic Review of Gamification and Digital Resources in the Teaching of Mathematics in Primary and Secondary Education. Revista Realidad Educativa, 6(2), 36–70. Retrieved from https://revistas.uft.cl/index.php/rre/article/view/956

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Educational Research