Systematic Review of Gamification and Digital Resources in the Teaching of Mathematics in Primary and Secondary Education
Keywords:
Gamification, education, math, primary education, secondary educationAbstract
Gamification is a teaching strategy with the aim of improving student motivation, engagement, and academic performance. This study analyzed the application of gamification and digital resources in mathematics teaching at the primary and secondary levels. A systematic review following the PRISMA 2020 methodology was conducted to gather the key documents of this field of research. A Scopus search yielded a total of 3,643 records, of which 30 were selected after applying filters by year, language, document type, educational level, and thematic relevance. The results demonstrate significant improvements in academic performance, motivation, and student participation. It is concluded that gamification, integrated with digital resources, constitutes an effective strategy for strengthening mathematical learning.
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